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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs
Bartłomiej Dach 72e502e615
Fix backwards z-ordering of fruits in juice streams and banana showers
Closes https://github.com/ppy/osu/issues/25827.

The logic cannot be easily abstracted out (because
`CompareReverseChildID()` is protected and non-static on
`CompositeDrawable`), so a local copy was applied instead.

No testing as any testing would have been purely visual anyways.
2024-01-02 11:55:59 +01:00

41 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public partial class DrawableJuiceStream : DrawableCatchHitObject
{
private readonly Container dropletContainer;
public DrawableJuiceStream()
: this(null)
{
}
public DrawableJuiceStream(JuiceStream? s)
: base(s)
{
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
AddInternal(dropletContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both, });
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
dropletContainer.Add(hitObject);
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
dropletContainer.Clear(false);
}
}
}