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297 lines
11 KiB
C#
297 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneHUDOverlay : OsuManualInputManagerTestScene
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{
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private OsuConfigManager localConfig = null!;
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private HUDOverlay hudOverlay = null!;
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor { get; set; }
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
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[Cached(typeof(IGameplayClock))]
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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public TestSceneHUDOverlay()
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{
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scoreProcessor = gameplayState.ScoreProcessor;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
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}
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[SetUp]
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public void SetUp() => Schedule(() => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always));
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[Test]
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public void TestComboCounterIncrementing()
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{
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createNew();
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AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10);
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AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; });
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}
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[Test]
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public void TestShownByDefault()
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{
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createNew();
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AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
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AddAssert("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
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AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
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}
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[Test]
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public void TestFadesInOnLoadComplete()
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{
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float? initialAlpha = null;
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createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
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AddUntilStep("wait for load", () => hudOverlay.IsAlive);
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AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
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}
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[Test]
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public void TestHideExternally()
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{
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createNew();
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
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}
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[Test]
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public void TestMomentaryShowHUD()
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{
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createNew();
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
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AddUntilStep("wait for visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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}
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[Test]
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public void TestExternalHideDoesntAffectConfig()
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{
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createNew();
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
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}
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[Test]
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public void TestChangeHUDVisibilityOnHiddenKeyCounter()
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{
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createNew();
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AddStep("hide key overlay", () =>
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{
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localConfig.SetValue(OsuSetting.KeyOverlay, false);
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var kcd = hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault();
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if (kcd != null)
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kcd.AlwaysVisible.Value = false;
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddUntilStep("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddUntilStep("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddUntilStep("key counters still hidden", () => !keyCounterFlow.IsPresent);
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}
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[Test]
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public void TestHoldForMenuDoesWorkWhenHidden()
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{
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bool activated = false;
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HoldForMenuButton getHoldForMenu() => hudOverlay.ChildrenOfType<HoldForMenuButton>().Single();
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createNew();
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AddStep("bind action", () =>
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{
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activated = false;
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var holdForMenu = getHoldForMenu();
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holdForMenu.Action += () => activated = true;
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddStep("attempt activate", () =>
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{
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InputManager.MoveMouseTo(getHoldForMenu().OfType<HoldToConfirmContainer>().Single());
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InputManager.PressButton(MouseButton.Left);
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});
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AddUntilStep("activated", () => activated);
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AddStep("release mouse button", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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});
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}
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[Test]
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public void TestInputDoesntWorkWhenHUDHidden()
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{
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ArgonSongProgress? getSongProgress() => hudOverlay.ChildrenOfType<ArgonSongProgress>().SingleOrDefault();
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bool seeked = false;
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createNew();
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AddUntilStep("wait for song progress", () => getSongProgress() != null);
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AddStep("bind seek", () =>
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{
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seeked = false;
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var progress = getSongProgress();
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Debug.Assert(progress != null);
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progress.Interactive.Value = true;
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progress.ChildrenOfType<ArgonSongProgressBar>().Single().OnSeek += _ => seeked = true;
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddStep("attempt seek", () =>
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{
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InputManager.MoveMouseTo(getSongProgress().AsNonNull());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("seek not performed", () => !seeked);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddStep("attempt seek", () => InputManager.Click(MouseButton.Left));
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AddAssert("seek performed", () => seeked);
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}
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[Test]
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public void TestHiddenHUDDoesntBlockComponentUpdates()
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{
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int updateCount = 0;
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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createNew();
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
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AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddStep("bind on update", () =>
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{
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hudOverlay.ChildrenOfType<BarHitErrorMeter>().First().OnUpdate += _ => updateCount++;
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});
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AddUntilStep("wait for updates", () => updateCount > 0);
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}
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[Test]
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public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
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{
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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createNew();
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().ComponentsLoaded);
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}
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private void createNew(Action<HUDOverlay>? action = null)
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{
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AddStep("create overlay", () =>
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{
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.InputCountController.Add(new KeyCounterKeyboardTrigger(Key.Space));
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scoreProcessor.Combo.Value = 1;
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action?.Invoke(hudOverlay);
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Child = hudOverlay;
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});
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components present", () => hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault() != null);
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}
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protected override void Dispose(bool isDisposing)
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{
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if (localConfig.IsNotNull())
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localConfig.Dispose();
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base.Dispose(isDisposing);
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}
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}
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}
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