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d3957e6155
Using an abstract property was awkward for this as it is being consumed in the underlying constructor but could not be dynamically set in time from a derived class.
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class DiscussionSettings : PlayerSettingsGroup
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{
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public DiscussionSettings()
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: base("discussions")
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new PlayerCheckbox
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{
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LabelText = "Show floating comments",
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Current = config.GetBindable<bool>(OsuSetting.FloatingComments)
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},
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new FocusedTextBox
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{
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RelativeSizeAxes = Axes.X,
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Height = 30,
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PlaceholderText = "Add Comment",
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HoldFocus = false,
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},
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};
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}
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}
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}
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