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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// The head of a <see cref="DrawableHoldNote"/>.
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/// </summary>
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public class DrawableHoldNoteHead : DrawableNote
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{
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protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead;
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public DrawableHoldNoteHead(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Head)
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{
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}
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public void UpdateResult() => base.UpdateResult(true);
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protected override void UpdateStateTransforms(ArmedState state)
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{
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// This hitobject should never expire, so this is just a safe maximum.
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LifetimeEnd = LifetimeStart + 30000;
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}
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public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
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public override void OnReleased(ManiaAction action)
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{
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}
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}
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}
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