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osu-lazer/osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs
2023-09-13 19:33:30 +09:00

154 lines
5.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Mods
{
public abstract partial class ModFooterInformationDisplay : CompositeDrawable
{
protected FillFlowContainer LeftContent { get; private set; } = null!;
protected FillFlowContainer RightContent { get; private set; } = null!;
protected Container Content { get; private set; } = null!;
public BindableBool Collapsed { get; } = new BindableBool();
private Container innerContent = null!;
protected Box MainBackground { get; private set; } = null!;
protected Box FrontBackground { get; private set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
private const float transition_duration = 250;
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChild = Content = new Container
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
AutoSizeAxes = Axes.X,
Height = ShearedButton.HEIGHT,
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
CornerRadius = ShearedButton.CORNER_RADIUS,
BorderThickness = ShearedButton.BORDER_THICKNESS,
Masking = true,
Children = new Drawable[]
{
MainBackground = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer // divide inner and outer content
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
innerContent = new Container
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
BorderThickness = ShearedButton.BORDER_THICKNESS,
CornerRadius = ShearedButton.CORNER_RADIUS,
Masking = true,
Children = new Drawable[]
{
FrontBackground = new Box
{
RelativeSizeAxes = Axes.Both
},
LeftContent = new FillFlowContainer // actual inner content
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Margin = new MarginPadding { Horizontal = 15 },
Spacing = new Vector2(10),
}
}
},
RightContent = new FillFlowContainer
{
Alpha = 0,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
}
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
MainBackground.Colour = colourProvider.Background4;
FrontBackground.Colour = colourProvider.Background3;
Color4 glowColour = colourProvider.Background1;
Content.BorderColour = ColourInfo.GradientVertical(MainBackground.Colour, glowColour);
innerContent.BorderColour = ColourInfo.GradientVertical(FrontBackground.Colour, glowColour);
Collapsed.BindValueChanged(_ =>
{
// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
startAnimating();
updateCollapsedState();
});
updateCollapsedState();
}
protected override bool OnHover(HoverEvent e)
{
startAnimating();
updateCollapsedState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateCollapsedState();
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
private void startAnimating()
{
Content.AutoSizeEasing = Easing.OutQuint;
Content.AutoSizeDuration = transition_duration;
}
private void updateCollapsedState()
{
RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
}
}
}