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https://github.com/ppy/osu.git
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154 lines
5.8 KiB
C#
154 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Mods
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{
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public abstract partial class ModFooterInformationDisplay : CompositeDrawable
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{
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protected FillFlowContainer LeftContent { get; private set; } = null!;
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protected FillFlowContainer RightContent { get; private set; } = null!;
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protected Container Content { get; private set; } = null!;
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public BindableBool Collapsed { get; } = new BindableBool();
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private Container innerContent = null!;
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protected Box MainBackground { get; private set; } = null!;
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protected Box FrontBackground { get; private set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private const float transition_duration = 250;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = Content = new Container
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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AutoSizeAxes = Axes.X,
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Height = ShearedButton.HEIGHT,
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
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CornerRadius = ShearedButton.CORNER_RADIUS,
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BorderThickness = ShearedButton.BORDER_THICKNESS,
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Masking = true,
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Children = new Drawable[]
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{
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MainBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer // divide inner and outer content
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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innerContent = new Container
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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BorderThickness = ShearedButton.BORDER_THICKNESS,
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CornerRadius = ShearedButton.CORNER_RADIUS,
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Masking = true,
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Children = new Drawable[]
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{
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FrontBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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LeftContent = new FillFlowContainer // actual inner content
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Margin = new MarginPadding { Horizontal = 15 },
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Spacing = new Vector2(10),
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}
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}
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},
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RightContent = new FillFlowContainer
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{
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Alpha = 0,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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MainBackground.Colour = colourProvider.Background4;
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FrontBackground.Colour = colourProvider.Background3;
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Color4 glowColour = colourProvider.Background1;
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Content.BorderColour = ColourInfo.GradientVertical(MainBackground.Colour, glowColour);
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innerContent.BorderColour = ColourInfo.GradientVertical(FrontBackground.Colour, glowColour);
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Collapsed.BindValueChanged(_ =>
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{
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// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
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startAnimating();
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updateCollapsedState();
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});
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updateCollapsedState();
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}
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protected override bool OnHover(HoverEvent e)
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{
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startAnimating();
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updateCollapsedState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateCollapsedState();
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base.OnHoverLost(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnClick(ClickEvent e) => true;
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private void startAnimating()
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{
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Content.AutoSizeEasing = Easing.OutQuint;
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Content.AutoSizeDuration = transition_duration;
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}
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private void updateCollapsedState()
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{
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RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
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}
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}
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}
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