mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 17:57:38 +08:00
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using OpenTK;
|
|
using osu.Framework;
|
|
|
|
namespace osu.Game.Graphics.Containers
|
|
{
|
|
class ParallaxContainer : Container
|
|
{
|
|
public float ParallaxAmount = 0.02f;
|
|
|
|
public override bool Contains(Vector2 screenSpacePos) => true;
|
|
|
|
public ParallaxContainer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
AddInternal(content = new Container()
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre
|
|
});
|
|
}
|
|
|
|
private Container content;
|
|
|
|
protected override Container Content => content;
|
|
|
|
protected override void Load(BaseGame game)
|
|
{
|
|
base.Load(game);
|
|
}
|
|
|
|
protected override bool OnMouseMove(InputState state)
|
|
{
|
|
content.Position = (state.Mouse.Position - DrawSize / 2) * ParallaxAmount;
|
|
return base.OnMouseMove(state);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
content.Scale = new Vector2(1 + ParallaxAmount);
|
|
}
|
|
}
|
|
} |