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osu-lazer/osu.Game/Graphics/Containers/ParallaxContainer.cs

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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
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using osu.Framework;
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namespace osu.Game.Graphics.Containers
{
class ParallaxContainer : Container
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{
public float ParallaxAmount = 0.02f;
public override bool Contains(Vector2 screenSpacePos) => true;
public ParallaxContainer()
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{
RelativeSizeAxes = Axes.Both;
AddInternal(content = new Container()
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
private Container content;
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protected override Container Content => content;
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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}
protected override bool OnMouseMove(InputState state)
{
content.Position = (state.Mouse.Position - DrawSize / 2) * ParallaxAmount;
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return base.OnMouseMove(state);
}
protected override void Update()
{
base.Update();
content.Scale = new Vector2(1 + ParallaxAmount);
}
}
}