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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs
2024-03-20 12:52:54 +08:00

99 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
/// <summary>
/// The part of the timeline that displays the control points.
/// </summary>
public partial class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
{
[Resolved]
private Timeline timeline { get; set; } = null!;
/// <summary>
/// The visible time/position range of the timeline.
/// </summary>
private (float min, float max) visibleRange = (float.MinValue, float.MaxValue);
private readonly Cached groupCache = new Cached();
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
controlPointGroups.UnbindAll();
controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((_, _) => groupCache.Invalidate(), true);
}
protected override void Update()
{
base.Update();
if (DrawWidth <= 0) return;
(float, float) newRange = (
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - TopPointPiece.WIDTH) / DrawWidth * Content.RelativeChildSize.X,
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X) / DrawWidth * Content.RelativeChildSize.X);
if (visibleRange != newRange)
{
visibleRange = newRange;
groupCache.Invalidate();
}
if (!groupCache.IsValid)
{
recreateDrawableGroups();
groupCache.Validate();
}
}
private void recreateDrawableGroups()
{
// Remove groups outside the visible range
foreach (TimelineControlPointGroup drawableGroup in this)
{
if (!shouldBeVisible(drawableGroup.Group))
drawableGroup.Expire();
}
// Add remaining ones
for (int i = 0; i < controlPointGroups.Count; i++)
{
var group = controlPointGroups[i];
if (!shouldBeVisible(group))
continue;
bool alreadyVisible = false;
foreach (var g in this)
{
if (ReferenceEquals(g.Group, group))
{
alreadyVisible = true;
break;
}
}
if (alreadyVisible)
continue;
Add(new TimelineControlPointGroup(group));
}
}
private bool shouldBeVisible(ControlPointGroup group) => group.Time >= visibleRange.min && group.Time <= visibleRange.max;
}
}