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osu-lazer/osu.Game/Rulesets
Samuel Cattini-Schultz 5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
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Configuration Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
Difficulty Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
Edit return a string instead 2021-03-29 17:29:05 +08:00
Filter Expose and document query parser and helpers 2021-03-03 22:03:01 +01:00
Judgements Fix taiko leaving behind empty judgements on legacy skins 2021-03-06 16:02:20 +01:00
Mods Merge pull request #11888 from H2n9/modtimeramp-new-behaviour 2021-02-25 14:01:57 +09:00
Objects Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Replays Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
Scoring Remove accuracy rounding at a ScoreProcessor level 2021-03-25 17:43:51 +09:00
Timing Centralise default beat length specification 2019-08-28 20:22:16 +09:00
UI Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
ILegacyRuleset.cs Apply review suggestions 2020-12-03 19:44:12 +02:00
Ruleset.cs Add ruleset interface for extending filter criteria 2021-03-02 20:07:11 +01:00
RulesetConfigCache.cs Suppress warnings 2019-11-12 13:41:54 +09:00
RulesetInfo.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
RulesetSelector.cs General refactoring 2019-06-26 17:52:25 +09:00
RulesetStore.cs Remove unused using directive 2021-04-02 02:45:26 +03:00