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osu-lazer/osu.Game/Scoring/Legacy/LegacyScoreInfo.cs
2019-04-01 12:44:46 +09:00

119 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring.Legacy
{
public class LegacyScoreInfo : ScoreInfo
{
private int countGeki;
public int CountGeki
{
get => countGeki;
set
{
countGeki = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 3:
Statistics[HitResult.Perfect] = value;
break;
}
}
}
private int count300;
public int Count300
{
get => count300;
set
{
count300 = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 0:
case 1:
case 3:
Statistics[HitResult.Great] = value;
break;
case 2:
Statistics[HitResult.Perfect] = value;
break;
}
}
}
private int countKatu;
public int CountKatu
{
get => countKatu;
set
{
countKatu = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 3:
Statistics[HitResult.Good] = value;
break;
}
}
}
private int count100;
public int Count100
{
get => count100;
set
{
count100 = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 0:
case 1:
Statistics[HitResult.Good] = value;
break;
case 3:
Statistics[HitResult.Ok] = value;
break;
}
}
}
private int count50;
public int Count50
{
get => count50;
set
{
count50 = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 0:
case 3:
Statistics[HitResult.Meh] = value;
break;
}
}
}
public int CountMiss
{
get => Statistics[HitResult.Miss];
set => Statistics[HitResult.Miss] = value;
}
}
}