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osu-lazer/osu.Game/Screens/Play/BreakOverlay.cs

65 lines
1.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using System.Collections.Generic;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Screens.Play
{
public class BreakOverlay : VisibilityContainer
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
public List<BreakPeriod> Breaks;
private readonly bool letterboxing;
private readonly LetterboxOverlay letterboxOverlay;
public BreakOverlay(bool letterboxing)
{
this.letterboxing = letterboxing;
RelativeSizeAxes = Axes.Both;
Child = letterboxOverlay = new LetterboxOverlay();
}
protected override void LoadComplete()
{
base.LoadComplete();
InitializeBreaks();
}
public void InitializeBreaks()
{
if (Breaks != null)
{
foreach (var b in Breaks)
{
if (b.HasEffect)
{
using (BeginAbsoluteSequence(b.StartTime, true))
{
Show();
using (BeginDelayedSequence(b.Duration, true))
Hide();
}
}
}
}
}
protected override void PopIn()
{
if (letterboxing) letterboxOverlay.FadeIn(fade_duration);
}
protected override void PopOut()
{
if (letterboxing) letterboxOverlay.FadeOut(fade_duration);
}
}
}