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osu-lazer/osu.Game/Screens/OnlinePlay/Matchmaking/Match/BeatmapSelect/MatchmakingSelectPanelRandom.cs
T

115 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input.Events;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match.BeatmapSelect
{
public partial class MatchmakingSelectPanelRandom : MatchmakingSelectPanel
{
public MatchmakingSelectPanelRandom(MultiplayerPlaylistItem item)
: base(item)
{
}
private CardContentRandom content = null!;
private Drawable diceProxy = null!;
private readonly List<APIUser> users = new List<APIUser>();
private Sample? resultSample;
private Sample? swooshSample;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
resultSample = audio.Samples.Get(@"Multiplayer/Matchmaking/Selection/roulette-result");
swooshSample = audio.Samples.Get(@"SongSelect/options-pop-out");
Add(content = new CardContentRandom());
AddInternal(diceProxy = content.Dice.CreateProxy());
}
public override void PresentAsChosenBeatmap(MatchmakingPlaylistItem playlistItem)
{
const double duration = 800;
content.Dice.MoveToY(-200, duration * 0.55, new PowEasingFunction(2.75, easeOut: true))
.Then()
.Schedule(() => ChangeInternalChildDepth(diceProxy, float.MaxValue))
.MoveToY(-DrawHeight / 2, duration * 0.45, new PowEasingFunction(2.2))
.Then()
.FadeOut()
.Expire();
content.Dice.RotateTo(content.Dice.Rotation - 360 * 5, duration * 1.3f, Easing.Out);
content.Label.FadeOut(200).Expire();
swooshSample?.Play();
Scheduler.AddDelayed(() =>
{
content.Expire();
var flashLayer = new Box { RelativeSizeAxes = Axes.Both };
AddRange(new Drawable[]
{
new CardContentBeatmap(playlistItem.Beatmap, playlistItem.Mods),
flashLayer,
});
foreach (var user in users)
content.SelectionOverlay.AddUser(user);
flashLayer.FadeOutFromOne(1000, Easing.In);
resultSample?.Play();
}, duration);
}
public override void AddUser(APIUser user)
{
users.Add(user);
content.SelectionOverlay.AddUser(user);
}
public override void RemoveUser(APIUser user)
{
users.Remove(user);
content.SelectionOverlay.RemoveUser(user.Id);
}
protected override bool OnClick(ClickEvent e)
{
if (AllowSelection && content is CardContentRandom randomContent)
randomContent.RollDice();
return base.OnClick(e);
}
private readonly struct PowEasingFunction(double exponent, bool easeOut = false) : IEasingFunction
{
public double ApplyEasing(double time)
{
if (easeOut)
time = 1 - time;
double value = Math.Pow(time, exponent);
return easeOut ? 1 - value : value;
}
}
}
}