1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:17:24 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/DrawableSliderPath.cs
2022-11-27 00:00:27 +09:00

71 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Lines;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public abstract partial class DrawableSliderPath : SmoothPath
{
public const float BORDER_PORTION = 0.128f;
public const float GRADIENT_PORTION = 1 - BORDER_PORTION;
private const float border_max_size = 8f;
private const float border_min_size = 0f;
private Color4 borderColour = Color4.White;
public Color4 BorderColour
{
get => borderColour;
set
{
if (borderColour == value)
return;
borderColour = value;
InvalidateTexture();
}
}
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
InvalidateTexture();
}
}
private float borderSize = 1;
public float BorderSize
{
get => borderSize;
set
{
if (borderSize == value)
return;
if (value < border_min_size || value > border_max_size)
return;
borderSize = value;
InvalidateTexture();
}
}
protected float CalculatedBorderPortion => BorderSize * BORDER_PORTION;
}
}