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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs
2021-05-13 14:55:11 +09:00

46 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinEditor : PlayerTestScene
{
private SkinEditor skinEditor;
[Resolved]
private SkinManager skinManager { get; set; }
protected override bool Autoplay => true;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reload skin editor", () =>
{
skinEditor?.Expire();
Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE);
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
});
}
[Test]
public void TestToggleEditor()
{
AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
}
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}