mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 21:17:33 +08:00
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Input.StateChanges;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Replays
|
|
{
|
|
public class OsuFramedReplayInputHandler : FramedReplayInputHandler<OsuReplayFrame>
|
|
{
|
|
public OsuFramedReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
|
|
|
|
public override void CollectPendingInputs(List<IInput> inputs)
|
|
{
|
|
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
|
|
|
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) });
|
|
inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
|
|
}
|
|
}
|
|
}
|