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63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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namespace osu.Game.Screens.Select.Carousel
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{
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public abstract class CarouselItem
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{
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public readonly BindableBool Filtered = new BindableBool();
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public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
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/// <summary>
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/// This item is not in a hidden state.
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/// </summary>
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public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
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public virtual List<DrawableCarouselItem> Drawables
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{
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get
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{
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var items = new List<DrawableCarouselItem>();
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var self = drawableRepresentation.Value;
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if (self?.IsPresent == true) items.Add(self);
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return items;
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}
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}
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protected CarouselItem()
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{
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drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
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Filtered.ValueChanged += v =>
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{
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if (v && State == CarouselItemState.Selected)
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State.Value = CarouselItemState.NotSelected;
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};
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}
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private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
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protected abstract DrawableCarouselItem CreateDrawableRepresentation();
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public virtual void Filter(FilterCriteria criteria)
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{
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}
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public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
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}
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public enum CarouselItemState
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{
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Collapsed,
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NotSelected,
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Selected,
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}
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}
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