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osu-lazer/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
2022-06-17 16:37:17 +09:00

22 lines
746 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="Beatmap"/> after conversion and post-processing has completed.
/// </summary>
public interface IApplicableToBeatmap : IApplicableMod
{
/// <summary>
/// Applies this <see cref="IApplicableToBeatmap"/> to an <see cref="IBeatmap"/>.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to apply to.</param>
void ApplyToBeatmap(IBeatmap beatmap);
}
}