// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods { /// /// Interface for a that applies changes to a after conversion and post-processing has completed. /// public interface IApplicableToBeatmap : IApplicableMod { /// /// Applies this to an . /// /// The to apply to. void ApplyToBeatmap(IBeatmap beatmap); } }