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mirror of https://github.com/ppy/osu.git synced 2024-12-15 09:42:54 +08:00
osu-lazer/osu.Game/Overlays/Chat/ChannelList/ChannelList.cs
Jai Sharma ae5b6c3e10 Use dummy channel to show selector and remove ChannelListSelector
Add dummy channel `DummySelectorChannel` which should be set as the
current channel in the channel manager when the selector in the chat
overlay should be shown.

Refactors the `ChannelListItem` to not show mention pill and close
button when the channel is the dummy selector channel.

Ensure that the `ChannelList` selects the dummy channel on clicking the
selector item.

Removes `ChannelListSelector` as it is no longer needed.

Removes the `setCurrent` parameter from `ChannelManager.JoinChannel`
method as it is no longer needed.
2022-05-15 20:24:49 +01:00

136 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat.ChannelList
{
public class ChannelList : Container
{
public Action<Channel>? OnRequestSelect;
public Action<Channel>? OnRequestLeave;
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
private readonly DummySelectorChannel dummySelectorChannel = new DummySelectorChannel();
private ChannelListItemFlow publicChannelFlow = null!;
private ChannelListItemFlow privateChannelFlow = null!;
private ChannelListItem selector = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6,
},
new OsuScrollContainer
{
Padding = new MarginPadding { Vertical = 7 },
RelativeSizeAxes = Axes.Both,
ScrollbarAnchor = Anchor.TopRight,
ScrollDistance = 35f,
Child = new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
publicChannelFlow = new ChannelListItemFlow("CHANNELS"),
selector = new ChannelListItem(dummySelectorChannel)
{
Margin = new MarginPadding { Bottom = 10 },
},
privateChannelFlow = new ChannelListItemFlow("DIRECT MESSAGES"),
},
},
},
};
selector.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan);
}
public void AddChannel(Channel channel)
{
if (channelMap.ContainsKey(channel))
return;
ChannelListItem item = new ChannelListItem(channel);
item.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan);
item.OnRequestLeave += chan => OnRequestLeave?.Invoke(chan);
ChannelListItemFlow flow = getFlowForChannel(channel);
channelMap.Add(channel, item);
flow.Add(item);
}
public void RemoveChannel(Channel channel)
{
if (!channelMap.ContainsKey(channel))
return;
ChannelListItem item = channelMap[channel];
ChannelListItemFlow flow = getFlowForChannel(channel);
channelMap.Remove(channel);
flow.Remove(item);
}
public ChannelListItem GetItem(Channel channel)
{
if (!channelMap.ContainsKey(channel))
throw new ArgumentOutOfRangeException();
return channelMap[channel];
}
private ChannelListItemFlow getFlowForChannel(Channel channel)
{
switch (channel.Type)
{
case ChannelType.Public:
return publicChannelFlow;
case ChannelType.PM:
return privateChannelFlow;
default:
throw new ArgumentOutOfRangeException();
}
}
private class ChannelListItemFlow : FillFlowContainer
{
public ChannelListItemFlow(string label)
{
Direction = FillDirection.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Add(new OsuSpriteText
{
Text = label,
Margin = new MarginPadding { Left = 18, Bottom = 5 },
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
});
}
}
}
}