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mirror of https://github.com/ppy/osu.git synced 2024-11-16 01:17:27 +08:00
osu-lazer/osu.Game/Screens/Edit/Timing/ControlPointTable.cs
Bartłomiej Dach 7ec2e0e866
Refactor layout code to be a bit less haphazard
Visually the same, functionally much saner.
2024-09-08 16:30:09 +02:00

419 lines
16 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Timing.RowAttributes;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public partial class ControlPointTable : CompositeDrawable
{
public BindableList<ControlPointGroup> Groups { get; } = new BindableList<ControlPointGroup>();
public new MarginPadding Padding
{
get => base.Padding;
set => base.Padding = value;
}
[Cached]
private Bindable<TimingControlPoint?> activeTimingPoint { get; } = new Bindable<TimingControlPoint?>();
[Cached]
private Bindable<EffectControlPoint?> activeEffectPoint { get; } = new Bindable<EffectControlPoint?>();
[Resolved]
private EditorBeatmap beatmap { get; set; } = null!;
[Resolved]
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
[Resolved]
private EditorClock editorClock { get; set; } = null!;
private const float timing_column_width = 300;
private const float row_height = 25;
private const float row_horizontal_padding = 20;
private ControlPointRowList list = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new Box
{
Colour = colours.Background3,
RelativeSizeAxes = Axes.Y,
Width = timing_column_width + 10,
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = row_height,
Padding = new MarginPadding { Horizontal = row_horizontal_padding },
Children = new Drawable[]
{
new TableHeaderText("Time")
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new TableHeaderText("Attributes")
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = timing_column_width }
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = row_height },
Child = list = new ControlPointRowList
{
RelativeSizeAxes = Axes.Both,
RowData = { BindTarget = Groups, },
},
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedGroup.BindValueChanged(_ => scrollToMostRelevantRow(force: true), true);
}
protected override void Update()
{
base.Update();
scrollToMostRelevantRow(force: false);
}
private void scrollToMostRelevantRow(bool force)
{
double accurateTime = editorClock.CurrentTimeAccurate;
activeTimingPoint.Value = beatmap.ControlPointInfo.TimingPointAt(accurateTime);
activeEffectPoint.Value = beatmap.ControlPointInfo.EffectPointAt(accurateTime);
double latestActiveTime = Math.Max(activeTimingPoint.Value?.Time ?? double.NegativeInfinity, activeEffectPoint.Value?.Time ?? double.NegativeInfinity);
var groupToShow = selectedGroup.Value ?? beatmap.ControlPointInfo.GroupAt(latestActiveTime);
list.ScrollTo(groupToShow, force);
}
private partial class ControlPointRowList : VirtualisedListContainer<ControlPointGroup, DrawableControlGroup>
{
public ControlPointRowList()
: base(row_height, 50)
{
}
protected override ScrollContainer<Drawable> CreateScrollContainer() => new UserTrackingScrollContainer();
protected new UserTrackingScrollContainer Scroll => (UserTrackingScrollContainer)base.Scroll;
public void ScrollTo(ControlPointGroup group, bool force)
{
if (Scroll.UserScrolling && !force)
return;
// can't use `.ScrollIntoView()` here because of the list virtualisation not giving
// child items valid coordinates from the start, so ballpark something similar
// using estimated row height.
var row = Items.FlowingChildren.SingleOrDefault(item => item.Row.Equals(group));
if (row == null)
return;
float minPos = row.Y;
float maxPos = minPos + row_height;
if (minPos < Scroll.Current)
Scroll.ScrollTo(minPos);
else if (maxPos > Scroll.Current + Scroll.DisplayableContent)
Scroll.ScrollTo(maxPos - Scroll.DisplayableContent);
}
}
public partial class DrawableControlGroup : PoolableDrawable, IHasCurrentValue<ControlPointGroup>
{
public Bindable<ControlPointGroup> Current
{
get => current.Current;
set => current.Current = value;
}
private readonly BindableWithCurrent<ControlPointGroup> current = new BindableWithCurrent<ControlPointGroup>();
private Box background = null!;
private Box currentIndicator = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
[Resolved]
private Bindable<TimingControlPoint?> activeTimingPoint { get; set; } = null!;
[Resolved]
private Bindable<EffectControlPoint?> activeEffectPoint { get; set; } = null!;
[Resolved]
private EditorClock editorClock { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background1,
Alpha = 0,
},
currentIndicator = new Box
{
RelativeSizeAxes = Axes.Y,
Width = 5,
Alpha = 0,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = row_horizontal_padding, },
Children = new Drawable[]
{
new ControlGroupTiming { Group = { BindTarget = current }, },
new ControlGroupAttributes(point => point is not TimingControlPoint)
{
Group = { BindTarget = current },
Margin = new MarginPadding { Left = timing_column_width }
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedGroup.BindValueChanged(_ => updateState());
activeEffectPoint.BindValueChanged(_ => updateState());
activeTimingPoint.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
protected override void PrepareForUse()
{
base.PrepareForUse();
updateState();
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
protected override bool OnClick(ClickEvent e)
{
// schedule to give time for any modified focused text box to lose focus and commit changes (e.g. BPM / time signature textboxes) before switching to new point.
var currentGroup = Current.Value;
Schedule(() =>
{
selectedGroup.Value = currentGroup;
editorClock.SeekSmoothlyTo(currentGroup.Time);
});
return true;
}
private void updateState()
{
bool isSelected = selectedGroup.Value?.Equals(current.Value) == true;
bool hasCurrentTimingPoint = activeTimingPoint.Value != null && current.Value.ControlPoints.Contains(activeTimingPoint.Value);
bool hasCurrentEffectPoint = activeEffectPoint.Value != null && current.Value.ControlPoints.Contains(activeEffectPoint.Value);
if (IsHovered || isSelected)
background.FadeIn(100, Easing.OutQuint);
else if (hasCurrentTimingPoint || hasCurrentEffectPoint)
background.FadeTo(0.2f, 100, Easing.OutQuint);
else
background.FadeOut(100, Easing.OutQuint);
background.Colour = isSelected ? colourProvider.Colour3 : colourProvider.Background1;
if (hasCurrentTimingPoint || hasCurrentEffectPoint)
{
currentIndicator.FadeIn(100, Easing.OutQuint);
if (hasCurrentTimingPoint && hasCurrentEffectPoint)
currentIndicator.Colour = ColourInfo.GradientVertical(activeTimingPoint.Value!.GetRepresentingColour(colours), activeEffectPoint.Value!.GetRepresentingColour(colours));
else if (hasCurrentTimingPoint)
currentIndicator.Colour = activeTimingPoint.Value!.GetRepresentingColour(colours);
else
currentIndicator.Colour = activeEffectPoint.Value!.GetRepresentingColour(colours);
}
else
currentIndicator.FadeOut(100, Easing.OutQuint);
}
}
private partial class ControlGroupTiming : FillFlowContainer
{
public Bindable<ControlPointGroup> Group { get; } = new Bindable<ControlPointGroup>();
private OsuSpriteText timeText = null!;
[BackgroundDependencyLoader]
private void load()
{
Name = @"ControlGroupTiming";
RelativeSizeAxes = Axes.Y;
Width = timing_column_width;
Spacing = new Vector2(5);
Children = new Drawable[]
{
timeText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
Width = 70,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new ControlGroupAttributes(c => c is TimingControlPoint)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Group = { BindTarget = Group },
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Group.BindValueChanged(_ => timeText.Text = Group.Value?.Time.ToEditorFormattedString() ?? default(LocalisableString), true);
}
}
private partial class ControlGroupAttributes : CompositeDrawable
{
public Bindable<ControlPointGroup> Group { get; } = new Bindable<ControlPointGroup>();
private BindableList<ControlPoint> controlPoints { get; } = new BindableList<ControlPoint>();
private readonly Func<ControlPoint, bool> matchFunction;
private FillFlowContainer fill = null!;
public ControlGroupAttributes(Func<ControlPoint, bool> matchFunction)
{
this.matchFunction = matchFunction;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Name = @"ControlGroupAttributes";
InternalChild = fill = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2)
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Group.BindValueChanged(_ =>
{
controlPoints.UnbindBindings();
controlPoints.Clear();
if (Group.Value != null)
((IBindableList<ControlPoint>)controlPoints).BindTo(Group.Value.ControlPoints);
}, true);
controlPoints.BindCollectionChanged((_, _) => createChildren(), true);
}
private void createChildren()
{
fill.ChildrenEnumerable = controlPoints
.Where(matchFunction)
.Select(createAttribute)
// arbitrary ordering to make timing points first.
// probably want to explicitly define order in the future.
.OrderByDescending(c => c.GetType().Name);
}
private Drawable createAttribute(ControlPoint controlPoint)
{
switch (controlPoint)
{
case TimingControlPoint timing:
return new TimingRowAttribute(timing);
case EffectControlPoint effect:
return new EffectRowAttribute(effect);
}
throw new ArgumentOutOfRangeException(nameof(controlPoint), $"Control point type {controlPoint.GetType()} is not supported");
}
}
}
}