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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
2022-11-27 00:00:27 +09:00

57 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneFailJudgement : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = Array.Empty<Mod>();
return new FailPlayer();
}
protected override void AddCheckSteps()
{
AddUntilStep("player is playing", () => Player.LocalUserPlaying.Value);
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
AddAssert("player is not playing", () => !Player.LocalUserPlaying.Value);
AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1);
AddAssert("total number of results == 1", () =>
{
var score = new ScoreInfo { Ruleset = Ruleset.Value };
((FailPlayer)Player).ScoreProcessor.PopulateScore(score);
return score.Statistics.Values.Sum() == 1;
});
}
private partial class FailPlayer : TestPlayer
{
public new HealthProcessor HealthProcessor => base.HealthProcessor;
public FailPlayer()
: base(false, false)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
HealthProcessor.FailConditions += (_, _) => true;
}
}
}
}