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mirror of https://github.com/ppy/osu.git synced 2025-02-15 20:05:29 +08:00
osu-lazer/osu.Game/Online/Chat
Dean Herbert 3f6bdc5585 Don't expose "mark as read" errors to the user via notifications
This can happen if the user leaves the channel before the request is
fired. You can't mark a channel as read when you're not in the channel.

Addresses https://github.com/ppy/osu/discussions/16973.
2022-02-24 15:40:07 +09:00
..
Channel.cs Rename User to APIUser and move to correct namespace 2021-11-04 18:21:31 +09:00
ChannelManager.cs Don't expose "mark as read" errors to the user via notifications 2022-02-24 15:40:07 +09:00
ChannelType.cs Add System channel type and use it for the ChannelSelectorTab 2020-03-15 22:13:26 +01:00
DrawableLinkCompiler.cs Adjust game-side text flow containers to part-based model 2021-10-29 06:34:08 +02:00
ErrorMessage.cs Move system user colour assignment to ensure consistency 2019-08-08 17:10:06 +09:00
ExternalLinkOpener.cs Avoid showing the external link warning 2022-01-27 14:53:11 +09:00
IChannelPostTarget.cs Add /np (now playing) command support in chat 2020-04-19 15:13:25 +09:00
InfoMessage.cs Rename User to APIUser and move to correct namespace 2021-11-04 18:21:31 +09:00
LocalEchoMessage.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
LocalMessage.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Message.cs Rename User to APIUser and move to correct namespace 2021-11-04 18:21:31 +09:00
MessageFormatter.cs Merge branch 'master' into startup-protocol-handling 2022-02-23 21:10:27 +01:00
MessageNotifier.cs Fix clear identifier typos 2021-12-27 20:26:28 -08:00
NowPlayingCommand.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
StandAloneChatDisplay.cs Reduce exposure of ChannelManager 2022-01-13 17:10:48 +09:00