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315 lines
12 KiB
C#
315 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Handles the storage and retrieval of <see cref="Skin"/>s.
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/// </summary>
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/// <remarks>
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/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
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/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class SkinManager : ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>
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{
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private readonly AudioManager audio;
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private readonly Scheduler scheduler;
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private readonly GameHost host;
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private readonly IResourceStore<byte[]> resources;
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public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
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public readonly Bindable<ILive<SkinInfo>> CurrentSkinInfo = new Bindable<ILive<SkinInfo>>(Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged())
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{
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Default = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged()
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};
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private readonly SkinModelManager skinModelManager;
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private readonly RealmContextFactory contextFactory;
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private readonly IResourceStore<byte[]> userFiles;
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/// <summary>
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/// The default skin.
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/// </summary>
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public Skin DefaultSkin { get; }
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/// <summary>
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/// The default legacy skin.
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/// </summary>
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public Skin DefaultLegacySkin { get; }
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public SkinManager(Storage storage, RealmContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio, Scheduler scheduler)
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{
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this.contextFactory = contextFactory;
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this.audio = audio;
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this.scheduler = scheduler;
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this.host = host;
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this.resources = resources;
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userFiles = new StorageBackedResourceStore(storage.GetStorageForDirectory("files"));
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skinModelManager = new SkinModelManager(storage, contextFactory, host, this);
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var defaultSkins = new[]
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{
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DefaultLegacySkin = new DefaultLegacySkin(this),
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DefaultSkin = new DefaultSkin(this),
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};
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// Ensure the default entries are present.
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using (var context = contextFactory.CreateContext())
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using (var transaction = context.BeginWrite())
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{
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foreach (var skin in defaultSkins)
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{
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if (context.Find<SkinInfo>(skin.SkinInfo.ID) == null)
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context.Add(skin.SkinInfo.Value);
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}
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transaction.Commit();
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}
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CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = skin.NewValue.PerformRead(GetSkin);
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CurrentSkin.Value = DefaultSkin;
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CurrentSkin.ValueChanged += skin =>
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{
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if (!skin.NewValue.SkinInfo.Equals(CurrentSkinInfo.Value))
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throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
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SourceChanged?.Invoke();
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};
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}
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public void SelectRandomSkin()
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{
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using (var context = contextFactory.CreateContext())
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{
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// choose from only user skins, removing the current selection to ensure a new one is chosen.
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var randomChoices = context.All<SkinInfo>().Where(s => !s.DeletePending && s.ID != CurrentSkinInfo.Value.ID).ToArray();
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if (randomChoices.Length == 0)
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{
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CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged();
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return;
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}
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var chosen = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
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CurrentSkinInfo.Value = chosen.ToLive(contextFactory);
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}
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}
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/// <summary>
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/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
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/// </summary>
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/// <param name="skinInfo">The skin to lookup.</param>
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/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
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public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
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/// <summary>
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/// Ensure that the current skin is in a state it can accept user modifications.
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/// This will create a copy of any internal skin and being tracking in the database if not already.
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/// </summary>
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public void EnsureMutableSkin()
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{
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CurrentSkinInfo.Value.PerformRead(s =>
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{
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if (!s.Protected)
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return;
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// if the user is attempting to save one of the default skin implementations, create a copy first.
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var result = skinModelManager.Import(new SkinInfo
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{
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Name = s.Name + @" (modified)",
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Creator = s.Creator,
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InstantiationInfo = s.InstantiationInfo,
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}).Result;
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if (result != null)
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{
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// save once to ensure the required json content is populated.
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// currently this only happens on save.
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result.PerformRead(skin => Save(skin.CreateInstance(this)));
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CurrentSkinInfo.Value = result;
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}
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});
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}
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public void Save(Skin skin)
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{
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if (!skin.SkinInfo.IsManaged)
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throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first.");
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skinModelManager.Save(skin);
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="SkinInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public ILive<SkinInfo> Query(Expression<Func<SkinInfo, bool>> query)
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{
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using (var context = contextFactory.CreateContext())
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return context.All<SkinInfo>().FirstOrDefault(query)?.ToLive(contextFactory);
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}
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public event Action SourceChanged;
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public Drawable GetDrawableComponent(ISkinComponent component) => lookupWithFallback(s => s.GetDrawableComponent(component));
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => lookupWithFallback(s => s.GetTexture(componentName, wrapModeS, wrapModeT));
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public ISample GetSample(ISampleInfo sampleInfo) => lookupWithFallback(s => s.GetSample(sampleInfo));
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => lookupWithFallback(s => s.GetConfig<TLookup, TValue>(lookup));
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
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{
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foreach (var source in AllSources)
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{
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if (lookupFunction(source))
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return source;
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}
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return null;
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}
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public IEnumerable<ISkin> AllSources
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{
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get
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{
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yield return CurrentSkin.Value;
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if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultLegacySkin)
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yield return DefaultLegacySkin;
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if (CurrentSkin.Value != DefaultSkin)
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yield return DefaultSkin;
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}
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}
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private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
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where T : class
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{
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foreach (var source in AllSources)
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{
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if (lookupFunction(source) is T skinSourced)
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return skinSourced;
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}
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return null;
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}
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#region IResourceStorageProvider
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AudioManager IStorageResourceProvider.AudioManager => audio;
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IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
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IResourceStore<byte[]> IStorageResourceProvider.Files => userFiles;
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RealmContextFactory IStorageResourceProvider.RealmContextFactory => contextFactory;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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#endregion
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#region Implementation of IModelImporter<SkinInfo>
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public Action<Notification> PostNotification
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{
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set => skinModelManager.PostNotification = value;
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}
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public Action<IEnumerable<ILive<SkinInfo>>> PostImport
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{
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set => skinModelManager.PostImport = value;
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}
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public Task Import(params string[] paths)
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{
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return skinModelManager.Import(paths);
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}
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public Task Import(params ImportTask[] tasks)
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{
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return skinModelManager.Import(tasks);
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}
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public IEnumerable<string> HandledExtensions => skinModelManager.HandledExtensions;
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public Task<IEnumerable<ILive<SkinInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks)
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{
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return skinModelManager.Import(notification, tasks);
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}
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public Task<ILive<SkinInfo>> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
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{
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return skinModelManager.Import(task, lowPriority, cancellationToken);
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}
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public Task<ILive<SkinInfo>> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
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{
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return skinModelManager.Import(archive, lowPriority, cancellationToken);
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}
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public Task<ILive<SkinInfo>> Import(SkinInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
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{
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return skinModelManager.Import(item, archive, lowPriority, cancellationToken);
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}
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#endregion
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#region Implementation of IModelManager<SkinInfo>
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public void Delete([CanBeNull] Expression<Func<SkinInfo, bool>> filter = null, bool silent = false)
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{
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using (var context = contextFactory.CreateContext())
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{
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var items = context.All<SkinInfo>()
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.Where(s => !s.Protected && !s.DeletePending);
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if (filter != null)
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items = items.Where(filter);
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// check the removed skin is not the current user choice. if it is, switch back to default.
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Guid currentUserSkin = CurrentSkinInfo.Value.ID;
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if (items.Any(s => s.ID == currentUserSkin))
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scheduler.Add(() => CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged());
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skinModelManager.Delete(items.ToList(), silent);
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}
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}
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#endregion
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}
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}
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