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osu-lazer/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy
smoogipooo 3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
..
DistanceObjectPatternGenerator.cs Split ControlPoint into different types. 2017-05-23 14:03:40 +09:00
EndTimeObjectPatternGenerator.cs Add check before possibly going into endless loop. 2017-05-22 10:23:08 +09:00
HitObjectPatternGenerator.cs Fix nullref. 2017-05-22 16:39:30 +09:00
PatternGenerator.cs Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod. 2017-05-22 10:12:33 +09:00
PatternType.cs Use bitshifted notation. 2017-05-22 10:00:11 +09:00