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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00
osu-lazer/osu.Game.Rulesets.Osu
2017-12-23 13:30:44 +01:00
..
Beatmaps And then everything became one 2017-09-19 16:06:58 +09:00
Edit Make editor discard approach circles 2017-12-22 22:16:54 +09:00
Judgements Remove accurateHits, make Accuracy once again tied to comboScore 2017-09-13 00:33:01 +09:00
Mods CI fixes 2017-11-17 14:26:33 +09:00
Objects access list with index instead of using LINQ 2017-12-23 13:30:44 +01:00
OsuDifficulty Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Properties Standardise AssemblyInfos 2017-10-14 15:02:20 +09:00
Replays Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Scoring Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Tests Make all TestCases public 2017-12-20 21:51:00 +09:00
UI Make editor discard approach circles 2017-12-22 22:16:54 +09:00
app.config Update app config for rulesets 2017-10-19 14:59:11 +09:00
OpenTK.dll.config Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
osu.Game.Rulesets.Osu.csproj Added the "Service Include" tag that is used by Visual Studio's test explorer to the .csproj files 2017-12-08 11:05:00 +01:00
OsuInputManager.cs Apply changes in line with framework input adjustments 2017-12-07 13:16:59 +09:00
OsuRuleset.cs add Spinner Count to BeatmapInfoWedge 2017-12-14 19:55:15 +01:00
packages.config And then everything became one 2017-09-19 16:06:58 +09:00