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64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Graphics.Containers
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{
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public abstract class HoldToConfirmContainer : Container
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{
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public Action Action;
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private const int default_activation_delay = 200;
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private const int fadeout_delay = 200;
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private readonly double activationDelay;
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private bool fired;
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private bool confirming;
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/// <summary>
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/// Whether the overlay should be allowed to return from a fired state.
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/// </summary>
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protected virtual bool AllowMultipleFires => false;
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public Bindable<double> Progress = new BindableDouble();
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="activationDelay">The time requried before an action is confirmed.</param>
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protected HoldToConfirmContainer(double activationDelay = default_activation_delay)
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{
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this.activationDelay = activationDelay;
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}
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protected void BeginConfirm()
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{
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if (confirming || (!AllowMultipleFires && fired)) return;
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confirming = true;
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this.TransformBindableTo(Progress, 1, activationDelay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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}
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protected virtual void Confirm()
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{
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Action?.Invoke();
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fired = true;
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}
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protected void AbortConfirm()
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{
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if (!AllowMultipleFires && fired) return;
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confirming = false;
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this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
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}
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}
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}
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