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Make activation delay customisable
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@ -12,9 +12,11 @@ namespace osu.Game.Graphics.Containers
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{
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public Action Action;
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private const int activate_delay = 200;
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private const int default_activation_delay = 200;
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private const int fadeout_delay = 200;
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private readonly double activationDelay;
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private bool fired;
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private bool confirming;
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@ -25,13 +27,22 @@ namespace osu.Game.Graphics.Containers
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public Bindable<double> Progress = new BindableDouble();
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="activationDelay">The time requried before an action is confirmed.</param>
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protected HoldToConfirmContainer(double activationDelay = default_activation_delay)
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{
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this.activationDelay = activationDelay;
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}
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protected void BeginConfirm()
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{
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if (confirming || (!AllowMultipleFires && fired)) return;
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confirming = true;
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this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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this.TransformBindableTo(Progress, 1, activationDelay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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}
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protected virtual void Confirm()
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