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Dean Herbert 3978d4babb Crop and disable mipmaps on beatmap panel backgrounds
This is an effort to improve general performance at song select. At
least on the metal renderer, I can notice very high draw frame overheads
related to texture uploads.

By reducing the size of the texture uploads to roughly match what is
actually being displayed on screen (using a relatively inexpensive crop
operation), we can bastly reduce stuttering both during initial load and
carousel scroll.

You might ask if it's safe to disable mipmapping, but I've tested with
lower resolutions and bilinear filtering seems to handle just fine.
Bilinear without mipmaps only falls apart when you scale below 50% and
we're not going too far past that at minimum game scale, if at all.
2023-06-08 16:51:07 +09:00
.config Revert "Merge pull request #23570 from huoyaoyuan/inspect-code-cs11" 2023-05-17 14:49:47 +09:00
.github Update config.yml to mention "performance" in the discussion link 2023-06-08 00:22:06 +09:00
.idea Delete and ignore rider's misc.xml 2022-05-19 13:55:19 +09:00
.run Update desktop projects to target .NET 6 2022-02-10 17:42:09 +09:00
.vscode Add C# extension to recommended VS Code extensions 2022-03-22 20:33:27 +11:00
assets Add icon and use licence expression for NuGet. 2019-10-30 23:37:58 +08:00
CodeAnalysis Ban char.ToLower()/char.ToUpper() as well for better safety 2022-10-21 20:56:34 +03:00
osu.Android Use manifest overlay and merger for intent query specs 2023-03-05 13:17:46 +01:00
osu.Desktop Disallow game to check for updates while gameplay is active 2023-05-23 18:06:04 +09:00
osu.Game Crop and disable mipmaps on beatmap panel backgrounds 2023-06-08 16:51:07 +09:00
osu.Game.Benchmarks Add benchmarks for carousel beatmap filter 2023-03-04 15:14:22 +01:00
osu.Game.Rulesets.Catch Fix incorrect colouring of beat snap grids (mania and catch) 2023-06-07 12:25:34 +09:00
osu.Game.Rulesets.Catch.Tests Remove a couple of unnecessary volume declarations 2023-05-18 14:12:57 +09:00
osu.Game.Rulesets.Catch.Tests.Android Use manifest overlay and merger for intent query specs 2023-03-05 13:17:46 +01:00
osu.Game.Rulesets.Catch.Tests.iOS Update iOS startup code 2023-03-26 16:27:44 +09:00
osu.Game.Rulesets.Mania Remove redundant initialisation of Children to empty array 2023-06-07 21:51:46 +02:00
osu.Game.Rulesets.Mania.Tests Add extra tests of hold note input in more standard scenarios 2023-05-08 17:49:41 +09:00
osu.Game.Rulesets.Mania.Tests.Android Use manifest overlay and merger for intent query specs 2023-03-05 13:17:46 +01:00
osu.Game.Rulesets.Mania.Tests.iOS Update iOS startup code 2023-03-26 16:27:44 +09:00
osu.Game.Rulesets.Osu Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
osu.Game.Rulesets.Osu.Tests Add test coverage ensuring positional data is present in hit events 2023-06-01 13:26:47 +09:00
osu.Game.Rulesets.Osu.Tests.Android Use manifest overlay and merger for intent query specs 2023-03-05 13:17:46 +01:00
osu.Game.Rulesets.Osu.Tests.iOS Update iOS startup code 2023-03-26 16:27:44 +09:00
osu.Game.Rulesets.Taiko Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
osu.Game.Rulesets.Taiko.Tests Merge branch 'master' into scorev2 2023-05-29 20:06:32 +09:00
osu.Game.Rulesets.Taiko.Tests.Android Use manifest overlay and merger for intent query specs 2023-03-05 13:17:46 +01:00
osu.Game.Rulesets.Taiko.Tests.iOS Update iOS startup code 2023-03-26 16:27:44 +09:00
osu.Game.Tests Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
osu.Game.Tests.Android Use manifest overlay and merger for intent query specs 2023-03-05 13:17:46 +01:00
osu.Game.Tests.iOS Update iOS startup code 2023-03-26 16:27:44 +09:00
osu.Game.Tournament Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
osu.Game.Tournament.Tests Re-centralise BannedApiAnalysers nuget package 2023-02-11 19:36:40 +09:00
osu.iOS Update iOS startup code 2023-03-26 16:27:44 +09:00
Templates Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
.editorconfig Prefer block scoped namespaces 2023-05-05 16:06:02 +09:00
.git-blame-ignore-revs Add one more partial modifier commit ignore 2022-11-26 18:00:37 +01:00
.gitattributes Force crlf for osu.licenseheader 2019-01-25 16:22:20 +09:00
.gitignore Delete and ignore rider's misc.xml 2022-05-19 13:55:19 +09:00
.globalconfig Upgrade LocalisationAnalyser and disable warning 2022-08-18 15:08:24 +09:00
app.manifest Merge remote-tracking branch 'upstream/master' into tgi74-rightclickscrolling 2018-04-18 19:46:59 +09:00
appveyor_deploy.yml Update appveyor deploy image 2022-12-25 23:40:01 +08:00
appveyor.yml Use maui-android 2022-12-19 16:47:10 +09:00
CONTRIBUTING.md Rewrite contributing guidelines 2023-01-11 23:34:05 +01:00
Directory.Build.props Revert "Merge pull request #23570 from huoyaoyuan/inspect-code-cs11" 2023-05-17 14:49:47 +09:00
FodyWeavers.xml Disable realm analytics submission 2021-06-28 17:37:58 +09:00
global.json Pin builds to .NET 6 2023-05-19 17:49:27 +09:00
InspectCode.ps1 Add caches-home 2022-04-14 12:37:42 +09:00
InspectCode.sh Add caches-home 2022-04-14 12:37:42 +09:00
LICENCE Update various licence years to 2022 2022-04-07 22:05:04 +09:00
osu.Android.props Update framework 2023-06-01 00:44:13 +09:00
osu.Android.slnf Use slnf for filtering platform. 2019-10-30 21:35:58 +08:00
osu.Desktop.slnf Fix invalid array definition in slnf 2021-04-07 15:54:16 +09:00
osu.iOS.props Update framework 2023-06-01 00:44:13 +09:00
osu.iOS.slnf Add missing project to iOS filter. 2019-11-08 21:17:59 +08:00
osu.licenseheader Force crlf for osu.licenseheader 2019-01-25 16:22:20 +09:00
osu.sln Remove rollForward rule for now 2022-12-19 21:54:33 +09:00
osu.sln.DotSettings Revert "Merge pull request #23570 from huoyaoyuan/inspect-code-cs11" 2023-05-17 14:49:47 +09:00
osu.TestProject.props Normalize .props 2019-10-30 21:54:14 +08:00
README.md Update documentation for local framework / resources 2023-05-30 15:38:19 +09:00
UseLocalFramework.ps1 Add mobile local framework reference support 2023-02-21 18:59:33 +03:00
UseLocalFramework.sh Add mobile local framework reference support 2023-02-21 18:59:33 +03:00
UseLocalResources.ps1 Add helper scripts for using local resources 2022-11-12 17:22:18 +09:00
UseLocalResources.sh Add helper scripts for using local resources 2022-11-12 17:22:18 +09:00

osu! logo

osu!

Build status GitHub release CodeFactor dev chat Crowdin

A free-to-win rhythm game. Rhythm is just a click away!

The future of osu! and the beginning of an open era! Currently known by and released under the release codename "lazer". As in sharper than cutting-edge.

Status

This project is under constant development, but we aim to keep things in a stable state. Users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.

IMPORTANT: Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passes come at the end of development, preceded by experimentation and changes which may potentially reduce playability or usability. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to a stable release of osu!. We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.

We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:

Running osu!

If you are looking to install or test osu! without setting up a development environment, you can consume our releases. You can also generally download a version for your current device from the osu! site. Failing that, you may use the links below to download the latest version for your operating system of choice:

Latest release:

Windows 8.1+ (x64) macOS 10.15+ (Intel, Apple Silicon) Linux (x64) iOS 13.4+ Android 5+
  • The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow peppy on twitter for announcements of link resets.

If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.

Developing a custom ruleset

osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available here.

You can see some examples of custom rulesets by visiting the custom ruleset directory.

Developing osu!

Please make sure you have the following prerequisites:

When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of Visual Studio, JetBrains Rider or Visual Studio Code.

Downloading the source code

Clone the repository:

git clone https://github.com/ppy/osu
cd osu

To update the source code to the latest commit, run the following command inside the osu directory:

git pull

Building

Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the VisualTests project/configuration. More information on this is provided below.

  • Visual Studio / Rider users should load the project via one of the platform-specific .slnf files, rather than the main .sln. This will allow access to template run configurations.

You can also build and run osu! from the command-line with a single command:

dotnet run --project osu.Desktop

If you are not interested in debugging osu!, you can add -c Release to gain performance. In this case, you must replace Debug with Release in any commands mentioned in this document.

If the build fails, try to restore NuGet packages with dotnet restore.

Due to a historical feature gap between .NET Core and Xamarin, running dotnet CLI from the root directory will not work for most commands. This can be resolved by specifying a target .csproj or the helper project at build/Desktop.proj. Configurations have been provided to work around this issue for all supported IDEs mentioned above.

Testing with resource/framework modifications

Sometimes it may be necessary to cross-test changes in osu-resources or osu-framework. This can be quickly achieved using included commands:

Windows:

UseLocalFramework.ps1
UseLocalResources.ps1

macOS / Linux:

UseLocalFramework.sh
UseLocalResources.sh

Note that these commands assume you have the relevant project(s) checked out in adjacent directories:

|- osu            // this repository
|- osu-framework
|- osu-resources

Code analysis

Before committing your code, please run a code formatter. This can be achieved by running dotnet format in the command line, or using the Format code command in your IDE.

We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.

JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with .\InspectCode.ps1. Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.

Contributing

When it comes to contributing to the project, the two main things you can do to help out are reporting issues and submitting pull requests. Please refer to the contributing guidelines to understand how to help in the most effective way possible.

If you wish to help with localisation efforts, head over to crowdin.

We love to reward quality contributions. If you have made a large contribution, or are a regular contributor, you are welcome to submit an expense via opencollective. If you have any questions, feel free to reach out to peppy before doing so.

Licence

osu!'s code and framework are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.

Please note that this does not cover the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.

Please also note that game resources are covered by a separate licence. Please see the ppy/osu-resources repository for clarifications.