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55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using OpenTK;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class CirclePiece : Container
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{
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private Sprite disc;
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private Triangles triangles;
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public Func<bool> Hit;
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public CirclePiece()
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{
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Size = new Vector2(144);
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Masking = true;
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CornerRadius = DrawSize.X / 2;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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triangles = new Triangles
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{
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BlendingMode = BlendingMode.Additive,
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RelativeSizeAxes = Axes.Both
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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disc.Texture = textures.Get(@"Play/osu/disc@2x");
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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return Hit?.Invoke() ?? false;
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}
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}
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} |