using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using OpenTK; namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces { public class CirclePiece : Container { private Sprite disc; private Triangles triangles; public Func Hit; public CirclePiece() { Size = new Vector2(144); Masking = true; CornerRadius = DrawSize.X / 2; Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new Drawable[] { disc = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre }, triangles = new Triangles { BlendingMode = BlendingMode.Additive, RelativeSizeAxes = Axes.Both } }; } [BackgroundDependencyLoader] private void load(TextureStore textures) { disc.Texture = textures.Get(@"Play/osu/disc@2x"); } protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { return Hit?.Invoke() ?? false; } } }