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mirror of https://github.com/ppy/osu.git synced 2024-11-08 10:47:24 +08:00
osu-lazer/osu.Game/Beatmaps
Dean Herbert d6968ca09c Remove FullyLoaded logic
Always parse storyboards for now.

Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
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ControlPoints Simplify comparator 2017-07-19 18:09:59 +09:00
Drawables CI fixes, switch RoomInspector to use BeatmapSetCover. 2017-07-13 01:24:59 -03:00
Formats Remove key/val in favor of local variables + method call. 2017-05-30 20:59:53 +09:00
IO Add null check on stream 2017-07-19 14:56:27 +09:00
Legacy What even was this lol. 2017-03-18 18:38:51 +09:00
Timing Split ControlPoint into different types. 2017-05-23 14:03:40 +09:00
Beatmap.cs Split ControlPoint into different types. 2017-05-23 14:03:40 +09:00
DifficultyCalculator.cs Split ControlPoint into different types. 2017-05-23 14:03:40 +09:00
DummyWorkingBeatmap.cs Set zero-difficulty values local to the dummy beatmap 2017-07-19 18:32:11 +09:00
WorkingBeatmap.cs Remove FullyLoaded logic 2017-07-20 11:01:50 +09:00