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osu-lazer/osu.Game/Overlays/Settings/Sidebar.cs
2017-07-22 20:53:53 +02:00

132 lines
3.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Threading;
using osu.Game.Overlays.Toolbar;
namespace osu.Game.Overlays.Settings
{
public class Sidebar : Container, IStateful<ExpandedState>
{
private readonly FillFlowContainer content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200;
protected override Container<Drawable> Content => content;
public Sidebar()
{
RelativeSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
new SidebarScrollContainer
{
Children = new[]
{
content = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
}
}
},
};
}
private ScheduledDelegate expandEvent;
private ExpandedState state;
protected override bool OnHover(InputState state)
{
queueExpandIfHovering();
return true;
}
protected override void OnHoverLost(InputState state)
{
expandEvent?.Cancel();
lastHoveredButton = null;
State = ExpandedState.Contracted;
base.OnHoverLost(state);
}
protected override bool OnMouseMove(InputState state)
{
queueExpandIfHovering();
return base.OnMouseMove(state);
}
private class SidebarScrollContainer : ScrollContainer
{
public SidebarScrollContainer()
{
Content.Anchor = Anchor.CentreLeft;
Content.Origin = Anchor.CentreLeft;
RelativeSizeAxes = Axes.Both;
}
}
public ExpandedState State
{
get { return state; }
set
{
if (state == value) return;
state = value;
switch (state)
{
default:
this.ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, Easing.OutQuint);
break;
case ExpandedState.Expanded:
this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, Easing.OutQuint);
break;
}
}
}
private Drawable lastHoveredButton;
private Drawable hoveredButton => content.Children.FirstOrDefault(c => c.IsHovered);
private void queueExpandIfHovering()
{
// only expand when we hover a different button.
if (lastHoveredButton == hoveredButton) return;
if (!IsHovered) return;
if (State != ExpandedState.Expanded)
{
expandEvent?.Cancel();
expandEvent = Scheduler.AddDelayed(() => State = ExpandedState.Expanded, 750);
}
lastHoveredButton = hoveredButton;
}
}
public enum ExpandedState
{
Contracted,
Expanded,
}
}