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h1or4dme8
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osu-lazer
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osu-lazer
/
osu.Game
/
Beatmaps
History
Dean Herbert
d3f810f72f
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
2016-11-14 22:03:39 +09:00
..
Drawable
Select and unselect BeatmapPanel when selecting BeatmapGroup.
2016-11-14 04:22:06 +08:00
Events
Converted all .cs files to use CRLF line endings.
2016-10-13 23:33:58 -04:00
Formats
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
2016-11-14 22:03:39 +09:00
IO
Add beatmap backgrounds.
2016-11-05 20:00:14 +09:00
Samples
Add basic osu! hit object parsing
2016-10-13 12:17:08 +09:00
Timing
Fix some warnings.
2016-11-04 15:40:05 +09:00
Beatmap.cs
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
WorkingBeatmap.cs
Fix some nullrefs.
2016-11-12 18:25:58 +09:00