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osu-lazer/osu.Game/Users/Avatar.cs
Dean Herbert 13272e6995
Make Avatar accept a user.
Add UpdateableAvatar to handle the toolbar use-case.
2017-03-28 00:08:26 +09:00

88 lines
3.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Users
{
public class Avatar : Container
{
private const int time_before_load = 500;
private Drawable sprite;
private readonly User user;
private readonly bool delayedLoad;
/// <summary>
/// An avatar for specified user.
/// </summary>
/// <param name="user">The user. A null value will get a placeholder avatar.</param>
/// <param name="delayedLoad">Whether we should delay the load of the avatar until it has been on-screen for a specified duration.</param>
public Avatar(User user = null, bool delayedLoad = true)
{
this.user = user;
this.delayedLoad = delayedLoad;
}
private Action performLoad;
private Task loadTask;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(TextureStore textures)
{
performLoad = () =>
{
Texture texture = null;
if (user?.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}");
if (texture == null) texture = textures.Get(@"Online/avatar-guest");
sprite = new Sprite
{
Texture = texture,
FillMode = FillMode.Fit,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
Schedule(() =>
{
Add(sprite);
sprite.FadeInFromZero(150);
});
};
}
private double timeVisible;
private bool shouldLoad => !delayedLoad || timeVisible > time_before_load;
protected override void Update()
{
base.Update();
if (!shouldLoad)
{
//Special optimisation to not start loading until we are within bounds of our closest ScrollContainer parent.
ScrollContainer scroll = null;
IContainer cursor = this;
while (scroll == null && (cursor = cursor.Parent) != null)
scroll = cursor as ScrollContainer;
if (scroll?.ScreenSpaceDrawQuad.Intersects(ScreenSpaceDrawQuad) ?? true)
timeVisible += Time.Elapsed;
else
timeVisible = 0;
}
if (shouldLoad && loadTask == null)
(loadTask = Task.Factory.StartNew(performLoad, TaskCreationOptions.LongRunning)).ConfigureAwait(false);
}
}
}