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DefaultHitExplosion.cs
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Move to non-legacy class
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2020-04-30 09:57:14 +09:00 |
DrawableTaikoJudgement.cs
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Apply more missed cases
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2019-04-01 12:44:46 +09:00 |
DrawableTaikoMascot.cs
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Fix mascot getting stuck in clear state on rewind
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2020-05-14 09:44:21 +09:00 |
DrawableTaikoRuleset.cs
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Rename enum members (no idea what a TaikoDon is)
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2020-05-14 10:02:47 +09:00 |
DrumRollHitContainer.cs
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Fix hit type not being provided and hit time offset not being considered
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2020-04-27 16:48:27 +09:00 |
HitExplosion.cs
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Change taiko hit explosion animation to match stable for skins
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2020-04-29 17:53:37 +09:00 |
InputDrum.cs
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Adjust input drum to work with new playfield changes
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2020-04-23 12:49:53 +09:00 |
KiaiHitExplosion.cs
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Move taiko additive blending locally to avoid applying to legacy skins
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2020-04-30 09:41:56 +09:00 |
PlayfieldBackgroundLeft.cs
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Move playfield background implementation to its own file
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2020-04-23 13:23:49 +09:00 |
PlayfieldBackgroundRight.cs
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Move playfield background implementation to its own file
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2020-04-23 13:23:49 +09:00 |
TaikoHitTarget.cs
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Rename taiko HitTarget classes to avoid conflict with mania
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2020-04-23 12:11:30 +09:00 |
TaikoMascotAnimation.cs
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Fix mascot getting stuck in clear state on rewind
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2020-05-14 09:44:21 +09:00 |
TaikoMascotAnimationState.cs
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Decide on the name "Mascot", add testing, bug fixed, etc.
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2020-04-24 06:59:05 +02:00 |
TaikoPlayfield.cs
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Rename enum members (no idea what a TaikoDon is)
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2020-05-14 10:02:47 +09:00 |
TaikoPlayfieldAdjustmentContainer.cs
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.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
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2019-11-20 13:37:47 +01:00 |
TaikoReplayRecorder.cs
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Fix catch positional data being incorrectly recorded
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2020-03-24 15:38:54 +09:00 |