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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs

73 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class Multiplayer : OnlinePlayScreen
{
[Resolved]
private StatefulMultiplayerClient client { get; set; }
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (client.Room != null && client.LocalUser?.State != MultiplayerUserState.Spectating)
client.ChangeState(MultiplayerUserState.Idle);
}
protected override void UpdatePollingRate(bool isIdle)
{
var multiplayerRoomManager = (MultiplayerRoomManager)RoomManager;
if (!this.IsCurrentScreen())
{
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
}
else
{
switch (CurrentSubScreen)
{
case LoungeSubScreen _:
multiplayerRoomManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
break;
// Don't poll inside the match or anywhere else.
default:
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
break;
}
}
Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})");
}
protected override Room CreateNewRoom()
{
var room = new Room { Name = { Value = $"{API.LocalUser}'s awesome room" } };
room.Category.Value = RoomCategory.Realtime;
return room;
}
protected override string ScreenTitle => "Multiplayer";
protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager();
protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
protected override OsuButton CreateNewMultiplayerGameButton() => new CreateMultiplayerMatchButton();
}
}