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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiplayerSpectatorPlayer.cs
2021-04-15 19:32:55 +09:00

47 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public class MultiplayerSpectatorPlayer : SpectatorPlayer
{
private readonly SpectatorCatchUpSlaveClock gameplayClock;
public MultiplayerSpectatorPlayer(Score score, SpectatorCatchUpSlaveClock gameplayClock)
: base(score)
{
this.gameplayClock = gameplayClock;
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
=> new SubGameplayClockContainer(gameplayClock);
}
public class SubGameplayClockContainer : GameplayClockContainer
{
public new DecoupleableInterpolatingFramedClock AdjustableClock => base.AdjustableClock;
public SubGameplayClockContainer(IClock sourceClock)
: base(sourceClock)
{
}
protected override void OnIsPausedChanged(ValueChangedEvent<bool> isPaused)
{
if (isPaused.NewValue)
AdjustableClock.Stop();
else
AdjustableClock.Start();
}
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
}
}