// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Scoring; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync; using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { public class MultiplayerSpectatorPlayer : SpectatorPlayer { private readonly SpectatorCatchUpSlaveClock gameplayClock; public MultiplayerSpectatorPlayer(Score score, SpectatorCatchUpSlaveClock gameplayClock) : base(score) { this.gameplayClock = gameplayClock; } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new SubGameplayClockContainer(gameplayClock); } public class SubGameplayClockContainer : GameplayClockContainer { public new DecoupleableInterpolatingFramedClock AdjustableClock => base.AdjustableClock; public SubGameplayClockContainer(IClock sourceClock) : base(sourceClock) { } protected override void OnIsPausedChanged(ValueChangedEvent isPaused) { if (isPaused.NewValue) AdjustableClock.Stop(); else AdjustableClock.Start(); } protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source); } }