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osu-lazer/osu.Game.Tests
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maarvin 8b778e8106 Split quickplay beatmap & "random" panel into separate classes (V2) (#35701)
* Load all beatmaps in bulk for SubScreenBeatmapSelect

* Fix tests no longer working due to drawable changes

* Remove test that no longer makes sense

* Split matchmaking panel into subclasses for each panel type

* Adjust tests to match new structure

* Add `ConfigureAwait`

* Display loading spinner while beatmaps are being fetched

* Fix test failure

* Load playlist items directly in `LoadComplete`

* Convert `MatchmakingSelectPanel` card content classes into nested classes

* Wait for panels to be loaded before operating on them

* Add ConfigureAwait()

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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
8b778e8106 · 2025-11-17 14:11:07 +09:00
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