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osu-lazer/osu.Game/Rulesets/Edit/Checks/CheckBackground.cs
Naxess 3289bb0379 Merge Check and BeatmapCheck
We're probably not going to need GeneralChecks or BeatmapsetChecks.

The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
2021-04-10 14:56:30 +02:00

58 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackground : Check
{
public override CheckMetadata Metadata() => new CheckMetadata
(
category: CheckMetadata.CheckCategory.Resources,
description: "Missing background."
);
public override IEnumerable<IssueTemplate> Templates() => new[]
{
templateNoneSet,
templateDoesNotExist
};
private readonly IssueTemplate templateNoneSet = new IssueTemplate
(
type: IssueTemplate.IssueType.Problem,
unformattedMessage: "No background has been set."
);
private readonly IssueTemplate templateDoesNotExist = new IssueTemplate
(
type: IssueTemplate.IssueType.Problem,
unformattedMessage: "The background file \"{0}\" is does not exist."
);
public override IEnumerable<Issue> Run(IBeatmap beatmap)
{
if (beatmap.Metadata.BackgroundFile == null)
{
yield return new Issue(templateNoneSet);
yield break;
}
// If the background is set, also make sure it still exists.
var set = beatmap.BeatmapInfo.BeatmapSet;
var file = set.Files.FirstOrDefault(f => f.Filename == beatmap.Metadata.BackgroundFile);
if (file != null)
yield break;
yield return new Issue(templateDoesNotExist, beatmap.Metadata.BackgroundFile);
}
}
}