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mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:47:24 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI
Dan Balasescu 6304a5ed41
Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod
Add osu!taiko `Constant Speed` mod
2024-05-23 21:01:53 +09:00
..
BarLinePlayfield.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoJudgement.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoMascot.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoRuleset.cs Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod 2024-05-23 21:01:53 +09:00
DrumRollHitContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
DrumSamplePlayer.cs Use new IGameplayClock.IsRewinding member 2023-07-08 18:29:49 +02:00
DrumSampleTriggerSource.cs Remove outdated TODO 2023-07-05 18:44:27 +09:00
DrumTouchInputArea.cs Update R# + fix inspections 2024-02-02 21:00:28 +09:00
HitExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
HitExplosionPool.cs Partial everything 2022-11-27 00:00:27 +09:00
IAnimatableHitExplosion.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
InputDrum.cs Define constant input drum width for osu!taiko 2024-01-20 01:46:15 +03:00
KiaiHitExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayfieldBackgroundLeft.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayfieldBackgroundRight.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoHitTarget.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoMascotAnimation.cs Fix URL pointing to non-existent commit 2024-03-29 23:33:06 +03:00
TaikoMascotAnimationState.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoPlayfield.cs Revert "Temporary rollback of framework / SDL3" 2024-05-22 16:29:39 +08:00
TaikoPlayfieldAdjustmentContainer.cs Rewrite time range computation logic to be completely based on stable code 2024-01-29 21:26:36 +03:00
TaikoReplayRecorder.cs Partial everything 2022-11-27 00:00:27 +09:00