.. |
Break
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
HUD
|
Fix `GameplayClockContainer potentially resetting external seeks
|
2022-08-18 18:54:10 +09:00 |
PlayerSettings
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
BeatmapMetadataDisplay.cs
|
Fix player loader not accepting star difficulty updates after display
|
2022-07-02 09:17:38 +03:00 |
BreakOverlay.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
BreakTracker.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
ComboEffects.cs
|
Move all usage of GameplayClock to IGameplayClock
|
2022-08-15 18:30:53 +09:00 |
DimmableStoryboard.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
EpilepsyWarning.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
FailAnimation.cs
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
FailOverlay.cs
|
Update save score button to check availability after import
|
2022-07-15 23:39:52 +03:00 |
GameplayClockContainer.cs
|
Reword xmldoc regarding final clock source to read better
|
2022-08-26 16:46:22 +09:00 |
GameplayMenuOverlay.cs
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
GameplayState.cs
|
Fix TestSceneReplayRecorder not using score provided by gameplay state
|
2022-07-25 05:21:27 +03:00 |
HotkeyExitOverlay.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
HotkeyRetryOverlay.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
HUDOverlay.cs
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
IGameplayClock.cs
|
Fix `GameplayClockContainer potentially resetting external seeks
|
2022-08-18 18:54:10 +09:00 |
ILocalUserPlayInfo.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
KeyCounter.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
KeyCounterAction.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
KeyCounterDisplay.cs
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
KeyCounterKeyboard.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
KeyCounterMouse.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
KeyCounterState.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
MasterGameplayClockContainer.cs
|
Avoid setting the source clock until gameplay is ready to start
|
2022-08-23 18:34:17 +09:00 |
OffsetCorrectionClock.cs
|
Split OffsetCorrectionClock out of MasterGameplayClockContainer
|
2022-08-18 18:54:10 +09:00 |
PauseOverlay.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
Player.cs
|
Move operation of setting GameplayClockContainer.StartTime to Reset call
|
2022-08-22 14:11:06 +09:00 |
PlayerConfiguration.cs
|
Add xml docs
|
2022-08-07 13:31:26 +02:00 |
PlayerLoader.cs
|
Modify flow to avoid weird bindable and value resetting
|
2022-08-16 14:17:35 +09:00 |
ReplayPlayer.cs
|
Allow failed scores to fail in replay playback
|
2022-07-15 20:45:48 +09:00 |
ReplayPlayerLoader.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
ResumeOverlay.cs
|
Change most ruleset-accessible string types to Localisable strings
|
2022-08-10 15:51:11 -04:00 |
RoomSubmittingPlayer.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
SaveFailedScoreButton.cs
|
Update save score button to check availability after import
|
2022-07-15 23:39:52 +03:00 |
ScreenSuspensionHandler.cs
|
Make GameplayClockContainer also an IGameplayClock and expose to remaining tests
|
2022-08-15 18:30:53 +09:00 |
ScreenWithBeatmapBackground.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
SkipOverlay.cs
|
Fix up flow of actual skip operation
|
2022-08-16 14:40:02 +09:00 |
SoloPlayer.cs
|
Send beatmap has to server on solo score request
|
2022-07-02 12:16:17 +09:00 |
SoloSpectator.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
SoloSpectatorPlayer.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
SpectatorPlayer.cs
|
Use WaitingOnFrames instead
|
2022-06-21 12:23:43 +09:00 |
SpectatorPlayerLoader.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
SpectatorResultsScreen.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
SquareGraph.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
SubmittingPlayer.cs
|
Guard against SubmittingPlayer potentially getting stuck waiting on request forever
|
2022-08-20 17:19:17 +09:00 |