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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs

146 lines
5.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class MouseSettings : SettingsSubsection
{
protected override string Header => "Mouse";
private readonly BindableBool rawInputToggle = new BindableBool();
private Bindable<string> activeInputHandlers;
private SensitivitySetting sensitivity;
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Raw Input",
Bindable = rawInputToggle
},
sensitivity = new SensitivitySetting
{
LabelText = "Cursor Sensitivity",
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
},
new SettingsCheckbox
{
LabelText = "Map absolute input to window",
Bindable = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
},
new SettingsEnumDropdown<ConfineMouseMode>
{
LabelText = "Confine mouse cursor to window",
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
},
new SettingsCheckbox
{
LabelText = "Disable mouse wheel during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
},
new SettingsCheckbox
{
LabelText = "Disable mouse buttons during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
},
};
rawInputToggle.ValueChanged += enabled =>
{
// this is temporary until we support per-handler settings.
const string raw_mouse_handler = @"OpenTKRawMouseHandler";
const string standard_mouse_handler = @"OpenTKMouseHandler";
activeInputHandlers.Value = enabled ?
activeInputHandlers.Value.Replace(standard_mouse_handler, raw_mouse_handler) :
activeInputHandlers.Value.Replace(raw_mouse_handler, standard_mouse_handler);
};
activeInputHandlers = config.GetBindable<string>(FrameworkSetting.ActiveInputHandlers);
activeInputHandlers.ValueChanged += handlers =>
{
bool raw = handlers.Contains("Raw");
rawInputToggle.Value = raw;
sensitivity.Bindable.Disabled = !raw;
};
activeInputHandlers.TriggerChange();
}
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
{
public override Bindable<double> Bindable
{
get { return ((SensitivitySlider)Control).Sensitivity; }
set
{
BindableDouble doubleValue = (BindableDouble)value;
// create a second layer of bindable so we can only handle state changes when not being dragged.
((SensitivitySlider)Control).Sensitivity = doubleValue;
// this bindable will still act as the "interactive" bindable displayed during a drag.
base.Bindable = new BindableDouble(doubleValue.Value)
{
Default = doubleValue.Default,
MinValue = doubleValue.MinValue,
MaxValue = doubleValue.MaxValue
};
// one-way binding to update the sliderbar with changes from external actions.
doubleValue.DisabledChanged += disabled => base.Bindable.Disabled = disabled;
doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue;
}
}
public SensitivitySetting()
{
KeyboardStep = 0.01f;
}
}
private class SensitivitySlider : OsuSliderBar<double>
{
public Bindable<double> Sensitivity;
public SensitivitySlider()
{
Current.ValueChanged += newValue =>
{
if (!isDragging && Sensitivity != null)
Sensitivity.Value = newValue;
};
}
private bool isDragging;
protected override bool OnDragStart(InputState state)
{
isDragging = true;
return base.OnDragStart(state);
}
protected override bool OnDragEnd(InputState state)
{
isDragging = false;
Current.TriggerChange();
return base.OnDragEnd(state);
}
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
}
}
}