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osu-lazer/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs
2023-01-23 15:14:16 +09:00

86 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
namespace osu.Game.Overlays.Settings.Sections.General
{
public partial class UpdateSettings : SettingsSubsection
{
[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
protected override LocalisableString Header => GeneralSettingsStrings.UpdateHeader;
private SettingsButton checkForUpdatesButton;
[Resolved(CanBeNull = true)]
private INotificationOverlay notifications { get; set; }
[BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuConfigManager config, OsuGame game)
{
Add(new SettingsEnumDropdown<ReleaseStream>
{
LabelText = GeneralSettingsStrings.ReleaseStream,
Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
if (updateManager?.CanCheckForUpdate == true)
{
Add(checkForUpdatesButton = new SettingsButton
{
Text = GeneralSettingsStrings.CheckUpdate,
Action = () =>
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
{
if (!task.GetResultSafely())
{
notifications?.Post(new SimpleNotification
{
Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
Icon = FontAwesome.Solid.CheckCircle,
});
}
checkForUpdatesButton.Enabled.Value = true;
}));
}
});
}
if (RuntimeInfo.IsDesktop)
{
Add(new SettingsButton
{
Text = GeneralSettingsStrings.OpenOsuFolder,
Keywords = new[] { @"logs", @"files", @"access", "directory" },
Action = () => storage.PresentExternally(),
});
Add(new SettingsButton
{
Text = GeneralSettingsStrings.ChangeFolderLocation,
Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
});
}
}
}
}