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osu-lazer/osu.Game/Beatmaps/BeatmapSetInfo.cs
Dean Herbert 404497fa10 Allow a single beatmap to reference the same file multiple times
This fixes incorrect reference counts causing database desync.
2017-07-31 21:49:57 +09:00

45 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Beatmaps
{
public class BeatmapSetInfo
{
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public int? OnlineBeatmapSetID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BeatmapMetadata Metadata { get; set; }
[NotNull, ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[OneToMany(CascadeOperations = CascadeOperation.All)]
public List<BeatmapInfo> Beatmaps { get; set; }
[Ignore]
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
[Indexed]
public bool DeletePending { get; set; }
public string Hash { get; set; }
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
[OneToMany(CascadeOperations = CascadeOperation.All)]
public List<BeatmapSetFileInfo> Files { get; set; }
public bool Protected { get; set; }
}
}