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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Configuration;
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namespace osu.Game.Screens.Edit
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{
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public class BindableBeatDivisor : BindableNumber<int>
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{
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public static readonly int[] VALID_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
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public BindableBeatDivisor(int value = 1)
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: base(value)
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{
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}
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public void Next() => Value = VALID_DIVISORS[Math.Min(VALID_DIVISORS.Length - 1, Array.IndexOf(VALID_DIVISORS, Value) + 1)];
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public void Previous() => Value = VALID_DIVISORS[Math.Max(0, Array.IndexOf(VALID_DIVISORS, Value) - 1)];
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public override int Value
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{
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get { return base.Value; }
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set
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{
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if (!VALID_DIVISORS.Contains(value))
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throw new ArgumentOutOfRangeException($"Provided divisor is not in {nameof(VALID_DIVISORS)}");
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base.Value = value;
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}
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}
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protected override int DefaultMinValue => VALID_DIVISORS.First();
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protected override int DefaultMaxValue => VALID_DIVISORS.Last();
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protected override int DefaultPrecision => 1;
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}
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}
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