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osu-lazer/osu.Game/Overlays/OverlayScrollContainer.cs
2020-03-31 13:45:59 +03:00

161 lines
5.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
/// <summary>
/// <see cref="OsuScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay"/>.
/// </summary>
public class OverlayScrollContainer : OsuScrollContainer
{
/// <summary>
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
/// </summary>
private const int button_scroll_position = 200;
public ScrollToTopButton Button { get; }
private float currentTarget;
public OverlayScrollContainer()
{
AddInternal(Button = new ScrollToTopButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(20),
Action = () =>
{
ScrollToStart();
currentTarget = Target;
Button.Current.Value = Visibility.Hidden;
}
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
{
Button.Current.Value = Visibility.Hidden;
return;
}
if (Target == currentTarget)
return;
currentTarget = Target;
Button.Current.Value = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
}
public class ScrollToTopButton : OsuHoverContainer, IHasCurrentValue<Visibility>
{
private const int fade_duration = 500;
private readonly BindableWithCurrent<Visibility> current = new BindableWithCurrent<Visibility>();
public Bindable<Visibility> Current
{
get => current.Current;
set => current.Current = value;
}
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private Color4 flashColour;
private readonly Container content;
private readonly Box background;
public ScrollToTopButton()
{
Size = new Vector2(50);
Alpha = 0;
Add(content = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 3f,
Colour = Color4.Black.Opacity(0.25f),
},
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(15),
Icon = FontAwesome.Solid.ChevronUp
}
}
});
TooltipText = "Scroll to top";
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Background6;
HoverColour = colourProvider.Background5;
flashColour = colourProvider.Light1;
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(visibility =>
{
Enabled.Value = visibility.NewValue == Visibility.Visible;
this.FadeTo(visibility.NewValue == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
}, true);
}
protected override bool OnClick(ClickEvent e)
{
background.FlashColour(flashColour, 800, Easing.OutQuint);
return base.OnClick(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
content.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
}
}
}