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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Remove overcomplicated stuff

This commit is contained in:
Andrei Zavatski 2020-03-31 13:45:59 +03:00
parent 2f3ff5e755
commit e26fbd5ed8
2 changed files with 75 additions and 90 deletions

View File

@ -55,13 +55,13 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestButtonVisibility()
{
AddAssert("button is hidden", () => scroll.Button.State.Value == Visibility.Hidden);
AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden);
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddAssert("button is visible", () => scroll.Button.State.Value == Visibility.Visible);
AddAssert("button is visible", () => scroll.Button.Current.Value == Visibility.Visible);
AddStep("scroll to start", () => scroll.ScrollToStart(false));
AddAssert("button is hidden", () => scroll.Button.State.Value == Visibility.Hidden);
AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden);
}
[Test]

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -11,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osuTK;
@ -43,7 +43,7 @@ namespace osu.Game.Overlays
{
ScrollToStart();
currentTarget = Target;
Button.State.Value = Visibility.Hidden;
Button.Current.Value = Visibility.Hidden;
}
});
}
@ -54,7 +54,7 @@ namespace osu.Game.Overlays
if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
{
Button.State.Value = Visibility.Hidden;
Button.Current.Value = Visibility.Hidden;
return;
}
@ -62,113 +62,98 @@ namespace osu.Game.Overlays
return;
currentTarget = Target;
Button.State.Value = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
Button.Current.Value = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
}
public class ScrollToTopButton : VisibilityContainer
public class ScrollToTopButton : OsuHoverContainer, IHasCurrentValue<Visibility>
{
private const int fade_duration = 500;
public Action Action
private readonly BindableWithCurrent<Visibility> current = new BindableWithCurrent<Visibility>();
public Bindable<Visibility> Current
{
get => button.Action;
set => button.Action = value;
get => current.Current;
set => current.Current = value;
}
public override bool PropagatePositionalInputSubTree => true;
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
protected override bool StartHidden => true;
private Color4 flashColour;
private readonly Button button;
private readonly Container content;
private readonly Box background;
public ScrollToTopButton()
{
Size = new Vector2(50);
Child = button = new Button
Alpha = 0;
Add(content = new CircularContainer
{
AreaState = { BindTarget = State }
};
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 3f,
Colour = Color4.Black.Opacity(0.25f),
},
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(15),
Icon = FontAwesome.Solid.ChevronUp
}
}
});
TooltipText = "Scroll to top";
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override void PopIn() => button.FadeIn(fade_duration, Easing.OutQuint);
protected override void PopOut() => button.FadeOut(fade_duration, Easing.OutQuint);
private class Button : OsuHoverContainer
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
public readonly Bindable<Visibility> AreaState = new Bindable<Visibility>();
IdleColour = colourProvider.Background6;
HoverColour = colourProvider.Background5;
flashColour = colourProvider.Light1;
}
public override bool HandlePositionalInput => AreaState.Value == Visibility.Visible;
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private Color4 flashColour;
private readonly Container content;
private readonly Box background;
public Button()
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(visibility =>
{
RelativeSizeAxes = Axes.Both;
Add(content = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 3f,
Colour = Color4.Black.Opacity(0.25f),
},
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(15),
Icon = FontAwesome.Solid.ChevronUp
}
}
});
Enabled.Value = visibility.NewValue == Visibility.Visible;
this.FadeTo(visibility.NewValue == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
}, true);
}
TooltipText = "Scroll to top";
}
protected override bool OnClick(ClickEvent e)
{
background.FlashColour(flashColour, 800, Easing.OutQuint);
return base.OnClick(e);
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Background6;
HoverColour = colourProvider.Background5;
flashColour = colourProvider.Light1;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return true;
}
protected override bool OnClick(ClickEvent e)
{
background.FlashColour(flashColour, 800, Easing.OutQuint);
return base.OnClick(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
content.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
content.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
}
}