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osu-lazer/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs

21 lines
820 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osuTK.Graphics;
namespace osu.Game.Storyboards.Commands
{
public class StoryboardColourCommand : StoryboardCommand<Color4>
{
public StoryboardColourCommand(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing)
: base(startTime, endTime, startValue, endValue, easing)
{
}
public override void SetInitialValue(Drawable d) => d.Colour = StartValue;
public override TransformSequence<Drawable> ApplyTransform(Drawable d) => d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing);
}
}