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143 lines
7.2 KiB
C#
143 lines
7.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Timing
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{
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/// <summary>
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/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
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///
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/// <para>
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/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
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/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
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/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
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/// </para>
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/// </summary>
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public class SpeedAdjustmentCollection : Container<SpeedAdjustmentContainer>
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{
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private readonly BindableDouble visibleTimeRange = new BindableDouble();
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this container.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
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/// </summary>
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public Bindable<double> VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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protected override IComparer<Drawable> DepthComparer => new SpeedAdjustmentContainerReverseStartTimeComparer();
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/// <summary>
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/// Hit objects that are to be re-processed on the next update.
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/// </summary>
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private readonly Queue<DrawableHitObject> queuedHitObjects = new Queue<DrawableHitObject>();
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private readonly Axes scrollingAxes;
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/// <summary>
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/// Creates a new <see cref="SpeedAdjustmentCollection"/>.
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/// </summary>
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/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
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public SpeedAdjustmentCollection(Axes scrollingAxes)
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{
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this.scrollingAxes = scrollingAxes;
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}
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public override void Add(SpeedAdjustmentContainer speedAdjustment)
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{
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speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
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speedAdjustment.ScrollingAxes = scrollingAxes;
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base.Add(speedAdjustment);
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}
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/// <summary>
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/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
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/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
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/// </summary>
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/// <param name="hitObject">The hit object to add.</param>
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public void Add(DrawableHitObject hitObject)
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{
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if (!(hitObject is IScrollingHitObject))
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throw new InvalidOperationException($"Hit objects added to a {nameof(SpeedAdjustmentCollection)} must implement {nameof(IScrollingHitObject)}.");
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queuedHitObjects.Enqueue(hitObject);
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}
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protected override void Update()
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{
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base.Update();
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// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
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// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
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// An external count is kept because hit objects that can't be added are re-queued
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int count = queuedHitObjects.Count;
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while (count-- > 0)
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{
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var hitObject = queuedHitObjects.Dequeue();
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var target = adjustmentContainerFor(hitObject);
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if (target == null)
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{
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// We can't add this hit object to a speed adjustment container yet, so re-queue it
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// for re-processing when the layout next invalidated
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queuedHitObjects.Enqueue(hitObject);
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continue;
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}
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if (hitObject.RelativePositionAxes != target.ScrollingAxes)
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throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
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target.Add(hitObject);
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}
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}
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
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/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
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/// then the first (time-wise) speed adjustment is returned.
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/// </summary>
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/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
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/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
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/// </summary>
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/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
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/// <summary>
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/// Compares two speed adjustment containers by their control point start time, falling back to creation order
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// if their control point start time is equal. This will compare the two speed adjustment containers in reverse order.
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/// </summary>
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private class SpeedAdjustmentContainerReverseStartTimeComparer : ReverseCreationOrderDepthComparer
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{
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public override int Compare(Drawable x, Drawable y)
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{
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var speedAdjustmentX = x as SpeedAdjustmentContainer;
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var speedAdjustmentY = y as SpeedAdjustmentContainer;
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// If either of the two drawables are not hit objects, fall back to the base comparer
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if (speedAdjustmentX?.ControlPoint == null || speedAdjustmentY?.ControlPoint == null)
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return base.Compare(x, y);
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// Compare by start time
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int i = speedAdjustmentY.ControlPoint.StartTime.CompareTo(speedAdjustmentX.ControlPoint.StartTime);
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return i != 0 ? i : base.Compare(x, y);
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}
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}
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}
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}
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